What are the mechanics of different DMG in Zenless Zone Zero?
Dear proxies, today we will learn about the damage mechanism related to the ZZZ. These can help you better develop your agents, increase damage and even build teams. Let's take a look!

In Zenless Zone Zero, the most common damage are direct damage and anomaly damage.
Direct DMG: Damage caused directly by a agent's skills.
Anomaly DMG: Damage caused by a agent's skill to cause an enemy to enter an anomaly state. Such as burn, freeze and so on.
1. Direct DMG in Zenless Zone Zero
The DMG dealt by any agent's skill is the product of the following values now in ZZZ.

In Direct DMG mechanics, the most important thing is to understand the in-game description that these values correspond to:
a. ATK/ATK Multiplier: It's easy to understand that. For Ben Bigger, ATK and ATK multiplier are DEF and DEF multiplier.
b. DMG Increase: Indicates increased damage. It usually shows the effect of increasing damage directly, such as attribute damage increase or basic attack damage increase. If a basic attack carries attributedamage, then should add the attribute value to the basic attack value.
c. Defense coefficient: The higher the agent level, the higher the defense coefficient. The higher the impact and defense reduction, the higher the defense coefficient. Where impact is usually a buff provided to agent self, and defense reduction is usually an enemy debuff. Most of the time, increasing impact is not nearly as beneficial as increasing attack and damage. With one exception, impact gains are high when Alexandrina Sebastiane is in the team. Because Rina's increased impact can be offered to other teammates.
d. Vulnerability: The damage taken by enemies has been increased.
e. Daze Vulnerability Multiplier: The vulnerability percentage to the right of the daze buildup after an enemy enters an daze state.
2. Anomaly DMG in Zenless Zone Zero
The things we need to know about Anomaly Damage are:
- What is anomaly in ZZZ combat?
- How to accumulate anomaly value in ZZZ?
- What are the effects of different attribute anomaly in ZZZ?
- How is anomaly damage calculated in ZZZ?
- What is disorder in ZZZ combat?

2.1 What is anomaly in Zenless Zone Zero combat?
When we attack an enemy with Fire attribute, the buildup on the right side of the enemy's health will accumulate anomalies. When the anomaly buildup is full, the enemy will be given the anomaly state of Burn and continue to take Fore DMG.
Of course, in addition to Burn, there are many other abnormal effects:
Electric: Shock
Fire: Burn
Ether: Corruption
Ice: Frostbite/Freeze/Shatter
Physics: Flinch/Assault
2.2 How to accumulate anomaly value in ZZZ?
First, we need to understand that only attacks on attributes corresponding to a agent can accumulate anomaly value.
For example, Fire Lucy only accumulates anomaly for fire attacks. Lucy's pigs' attacks deal physical damage and do not accumulate physical anomaly .
Secondly, attacks on attributes corresponding to a agent can accumulate anomaly value each time.
Finally, the rate at anomaly accumulate is related to these following properties:
a) Types of skills
b) Anomaly Mastery: Anomaly agents naturally have higher Anomaly Mastery.

c) Anomaly accumulation efficiency: For example, improving Piper's core skill can improve Piper's physical anomaly accumulation efficiency. d) Anomaly accumulation resistance: When carrying the Freedom Blues four-pieces set, agent can reduce the enemy's anomaly accumulation resistance.

e) Anomaly accumulation oppose: After you have already attack the enemy into the attribute anomaly, triggering the anomaly effect again requires more attribute attacks.
2.3 What are the effects of different attribute anomaly in Zenless Zone Zero?
Burn: Automatically deals 20 times Burn DMG in 10 seconds.
Shock: Any attack will inflict an Electric DMG within 10 seconds.
Corruption: Any attack inflicts an Ether DMG within 10 seconds.
Frostbite: For 10 seconds, CRIT DMG of Direct DMG dealt by a agent is increased by 10%. With Freeze, the Freeze time is about 3 seconds.
Flinch: Increases the enemy's daze by 10 seconds. Trigger Flinch and inflict Assault DMG.
2.4 How is anomaly damage calculated in Zenless Zone Zero?
1) Developing an anomaly team should pay attention to the improvement of the agent level. Agents' levels greatly affect the damage done by anomaly team.
2) Anomaly agents need to improve not only Anomaly Mastery, but also Anomaly Proficiency. (Anomaly DMG is based on Anomaly Proficiency, and the final Anomaly DMG taken by an enemy is based on the sum of the Anomaly Proficiency values of same attribute agents in a team.) For Anomaly agents, the relationship between Anomaly Mastery and Anomaly Proficiency is similar to that between CRIT Rate and CRIT DMG.
3) For agents: It's better to accumulate anomalies after giving agentself buffs.
For enemies: Try to trigger anomaly damage only when enemies take debuff, and are stunned.
In summary: Give agent buff to accumulate anomaly DMG, give enemy debuff to trigger anomaly DMG.
2.5 What is Disorder in Zenless Zone Zero combat?
It is well known that the duration of anomaly is 10 seconds. If another anomaly is triggered against an enemy during this 10 second period, the new anomaly overrides the previous anomaly and deals an additional Disorder DMG.

To summarize, Disorder is an anomaly DMG. When Disorder DMG is triggered, the Disorder DMG compensates for damage that was not triggered in the previous anomaly. For example, if the previous anomaly has 7 seconds of burn time left, then triggering the disorder will include 7 seconds of burn damage. On top of that, the disorder itself has an extra multiplier of up to 900%.
That's all there is to know about DMG mechanics. In the current version, there are only two types of DMG in ZZZ. If there are more forms of DMG in the future, we will follow up and analyze that.
Hope the above content can help every proxies, which will definitely help your team building, DMG analysis, and agents formation.
Jane Doe Merch
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